So, we got a chance to play the new game based on the Cthulhu
mythos, Eldritch Horror. This game is
like the younger sister of Arkham Horror, the cooperative game based on H.P.
Lovecraft’s world. I love Arkham
Horror. I have all of the expansions and
very much enjoy that game. As a
cooperative game, Arkham Horror is much like a table top role playing game,
where your characters develop through the game and the game is programed to
kick the snot out of you. I say all of
this because Eldritch Horror has a lot to live up to. I’ll cut to the chase for those who are
ADD. This game rocks. It gives a much better story development
through the game than Arkham Horror.
Components:
As it is with most Fantasy Flight games, the components are
top notch.
The game board is big enough,
but there’s enough room for easy game play.
I really like this board and don’t believe that future expansions should
expand the board at all. Where the
components fall down is in the number of encounter cards in the base game. Fantasy Flight needs to come out with a card
expansion sooner than later. The limited
number of encounter cards at each location decreases the replay value of the game
considerably (until the card expansion hits… I hope).
Game Play:
Arkham Horror has become a very fiddly game. There are a lot of rules and with about 6
expansions, Arkham Horror is a bit long in the tooth. However, even the base game of Arkham Horror
has a rather complex rule set. Eldritch
Horror has streamlined the rules quite a bit.
The game is still complex and story driven, but Eldritch Horror flows
much better than Arkham Horror.
Rather than running around town closing and sealing gates,
Eldritch Horror revolves around solving 3 mysteries associated with the Great
Old One that the investigators must face.
Also, to gain a clue, you need to have a clue encounter that is
associated with your great old one.
These mechanics are much more thematic in Eldritch Horror than in Arkham
Horror.
Rules and Complexity:
The game is still sufficiently complex for those who are
used to playing Arkham Horror, however, the rules are much more
streamlined. The rule book is short at
12 pages. They also include a reference
book that accompanies the rules. I am of
two minds about this approach. I am glad
that they are including a reference book, but the book doesn’t cover every
question that you might have, so you end up flipping between both books. All in all, if you play Arkham Horror, this
game will be easy to pick up. If you are
new to gaming, and want to challenge yourself with a cooperative game with role
playing overtones, than I believe that the rules are clear enough for anyone
who wants to get into this type of game.
I would definitely recommend this over Arkham Horror for that segment of
the population.
Closing Thoughts:
Eldritch Horror is the hot younger sister of Arkham
Horror. I really enjoy this game and
find it superior in game play to Arkham.
However, the relatively small population of encounter cards makes me
hope that the card expansion to this game comes sooner than later.
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